Evaluation

Critical Failures
The following conditions result in immediate failure of the game, if met during gameplay or at checkpoints.
 * The minimum amount of throughput is not met for consecutive minor checkpoint. For example, the company will replace the player if the terminal he or she is managing is not meeting throughput target for 5 months straight.
 * The minimum amount of throughput is not met for a major checkpoint. For example, the company will replace the player if the terminal he or she is managing does not meet yearly throughput target.
 * Some special in-game events. If not handled properly, they may result in immediate termination of your job by the company, thus resulting in a failure. For example, if the player does not invest enough on safety and security, a random event could occur that result in the death of multiple workers, and such incident in real life usually leads to the resignation of the manager.

Bonus Points
The following conditions result in boost in scores and sometimes in increased ingame funding, if met during gameplay or at checkpoints.
 * Having way more throughput than the company expects you to do. This leads to increased rating, increased funding, and sometimes, increased expectation as well. Reaching certain milestones, like being the best terminal in the local port provides additional bonus.
 * Having no workplace incident for a long time. This leads to increased rating, and increased worker happiness, therefore increasing their efficiency in a long run.
 * Maintaining good relationship with shipping companies. This leads to increased rating and increased funding. These companies will also favor your terminals more in the future.
 * Generating a small amount of emission. While the company does not award the player with increased funding, this does give the player better rating. The more important bonus for this will be visual. Similar to SimCity (2014), being a pollution-heavy terminal will results in a grimmer and polluted visual style while being a eco-friendly terminal will results in a cleaner terminal.

Penalty Points
These conditions, when met, do not result in a failure, but will have penalty on the player.